Computing and Digital Media Showcase

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Welcome to our Computing & Digital Showcase. On this page, you will find a mix of video games, images, coursework and videos showcasing just some of the fantastic work that our students have done while studying one of our computing and digital courses.
We hope you enjoy their work and perhaps find some inspiration from it. Our courses run from the introductory level all the way up to the Degree level. No matter your background we have a course for you.

Sam & Les - Computing and Digital lecturers UHI Argyll

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Year 3 Interactive Media - Advanced Design Techniques

Student Project: Design Museum Identity Redesign

Students were tasked with creating a new visual identity for the Design Museum, covering print, digital, and environmental applications. The project included developing typographic guidelines to communicate the Museum’s mission and values.

The Design Museum, based in London and internationally recognised, showcases a wide range of design disciplines such as architecture, fashion, graphic, industrial, and product design. The challenge was to create a flexible identity that reflects this diversity without relying on a single visual style, works across all media, and appeals to both local and international audiences.

View the amazing coursework submission here

museum branding
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Mockup of a student made map on a billboard in a populated area

DipHE Interactive Media - Bitmaps and Vectors project

Project Brief: Rosehall Forest Trails Map Evaluation

This project involved evaluating the design effectiveness of the Rosehall Forest Trails map through a series of mock-ups simulating real-world use.

Two scenarios were tested:

  1. Poster Display (Urban Setting): The map was displayed at large scale in a busy environment to test visibility and clarity. Its illustrative style, vibrant colours, and clear iconography allowed quick recognition and easy navigation, making it suitable for public spaces and promotional use.

  2. Mounted Wall Display (Natural Setting): The map was presented as a framed print in a visitor centre context. Hand-drawn illustrations, a natural colour palette, and high-resolution vector graphics ensured both decorative appeal and functional legibility for tourists.

The mock-ups demonstrate the map’s versatility, aesthetic value, and usability across different environments, supporting its suitability for a diverse visitor audience.

Download the full project here

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Project Brief: Gothic RPG Region Map Design

This project involved designing a region map for a Gothic RPG-style game world, blending dark fantasy and steampunk influences. The map was developed to serve both as a functional navigation tool and a storytelling aid, capturing the industrial and atmospheric tone of the setting.

Design Approach:
Clear visual choices support usability while maintaining narrative flexibility. Techniques included custom Photoshop brushes, texture building, and vector-based elements in Illustrator for scalable icons and labels. The SCAMPER method guided creative experimentation, with ongoing visual feedback used to refine composition, clarity, and thematic consistency.

Deliverables:

  • Fully designed digital map exported in PNG and PDF formats.

  • Organised asset folders containing icons, layers, and design elements.

  • Combination of bitmap and vector graphics for detailed yet functional design.

  • High-quality mock-ups demonstrating real-world applications.

  • Research and development documentation supporting the design process.

The final map successfully balances aesthetic atmosphere with practical usability for RPG players.

Download the full project here

An illustrated mapr base don a fictional land
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Struan's Story

Struan loved playing computer games, but he never imagined he could turn that passion into a career—until he joined UHI Argyll.

“They all believed in me, which I loved. The staff were just incredible from day one. They always had my back.”

Struan started on an entry-level Computing with Digital Media course and ended up going all the way up to studying Interactive Media BSc (Hons), all with UHI Argyll.

“There’s so much being added to the course every year and I absolutely love it and I grew a lot with it."

Struan has been forging his path to a career in computer games right here in Argyll.

“I’ve been coding in Scotland, I’ve been making games, I’ve been meeting people and it’s been absolutely fantastic. If it’s something you’re interested in, I would absolutely give it a shot because I did and I didn’t look back.”

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Games Development - try out the games!

Platform games like Mario and Sonic have captured the attention of many as an enjoyable escape from daily life. The focus of this project is to create a short and engaging platform game that offers a fun diversion, rather than a time-consuming hobby.

Play Game 1

Students are tasked with designing a game layout that includes a player, collectable items, and a defined endpoint. The game must feature at least four platforms (excluding the ground), functional gravity, and three or more moving enemies. It should also contain at least six collectables, as well as a working lives or score system.

Play Game 2

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The game's theme is open to creativity, provided it avoids sensitive or political topics. Students are encouraged to use their earlier game design ideas and innovate further. They can alter the initial layout, for example, by incorporating flying enemies or other dynamic elements.

Play Game 3

Assets for the game can be sourced online (with appropriate references) or created by students, but at least three assets must be original creations. This approach ensures a blend of creativity, originality, and attention to detail in the final submission.

Play Game 4

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Graphic Design

Sonik is a UK-based company with a head office in Glasgow. Sonik aims to provide a music streaming service that is artist-friendly, offering higher royalty rates than their competitor.

Sonik is a fictitious company, but representative of who you might be working with

They are modern, forward-thinking, and professional, offering a premium service that is at the higher end of competitors’ pricing but more ethical. They are encouraged to explore different concepts.

They begin by analysing competitors, generating ideas, sketching those ideas and working with Adobe Illustrator to create a professional logo that can be used across multiple platforms. Photoshop is used to mock up the logo for different use cases.

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Target audience: Males/females, primarily aged 16 – 44, secondary 45+, music fans, professionals, students, families, and conscious consumers.

The students were tasked with branding a fictitious Gin Company. To create a brand identity for West Highland Gin, a fictitious Gin Company based in Ullapool, Scotland. The company are proud of their beautiful location in Ullapool in the north of Scotland.

They are a family business that prides itself on creating high-quality drinks, using natural ingredients which are locally sourced where possible. You are encouraged to explore different concepts.


Target Audience: Gin fans, mainly male, 30 - 44, professionals, supporters of local businesses, and those who appreciate a quality product.

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Introduction to Animation

Studying Introduction to Animation Techniques we immerse you in the world of creativity. Begin by developing your character concepts, and sketching out ideas that will soon come to life. Using state-of-the-art tools, you’ll model these characters into 3D forms, applying textures and lighting to show off their full potential.

Once your characters are ready, it’s time to get them moving. Explore animation techniques to make your characters feel truly alive, every moment is crafted with care.

Finally, you’ll take your polished work and render them into stunning animated short films. Share these creations with peers who will provide valuable feedback, helping you refine and elevate your craft.

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Digital Media Video with Compositing & Motion Graphics

The project brief is to create an opening scene for a new thriller tv series. The sub-genre can be anything they like, horror, family-friendly. We analyse different opening scenes from the thriller genre.

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Understanding how different shots impact the viewer and set the tone. Students then go off and film, eventually pulling it all together in premiere with backing tracks, and foley.

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The compositing section takes the form of creating a title sequence that requires animation. They don’t just create a slide show, they use aftereffects to combine multiple elements on the screen to form a bigger design

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They may choose to animate text, use masks to overlay elements over video etc, colouring grading, particle effects.

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Find out more and apply now

Computing & Digital Media courses start September 2025

Thank you for taking the time to explore the incredible creations of our Computing and Digital Media students. We hope their work has sparked your interest and inspired you to embark on your own creative journey. If you're curious about developing these skills yourself, visit our subjects page to explore the wide range of courses we offer. You might even qualify for full funding!

Have questions about studying or funding? Our team is always happy to assist. You can find your local learning centre details here - why not drop by for a friendly chat?

 

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